理念
設計一款把配色過程轉化為遊 戲形式的互動遊戲機台,透過故事、色彩知識以及遊戲的結 合,讓玩家在享受遊戲的同時,體會到不同色彩及配色所帶 給人的不同感受,並藉此激發玩家探索不同配色的慾望,更延伸傳遞相關色彩知識以達到寓教於樂的目的。
故事劇情
咖樂是一個出生在白色星球上的外星人, 喜愛旅行的他在一 次太空旅行時,意外偏離了原先的軌道,使得當作飛碟燃料 的「色燃料」耗盡而迫降到鄰近的星球上,眼前壯麗的美景 使他目瞪口呆,這是他第一次看到除了白色以外的色彩,而 他現在必須在這顆星球上採集元素碎塊製成可用的色燃料再 次使飛碟重新驅動 ......
Design Concept
We want to design an interactive game device that turns the process of using color into a game. We combine a funny story and the knowledge of color into the game. After playing the game, people can get feelings that bring through the different use of color and encourage players to explore the pleasure of using color. In the end, people can easily absorb the knowledge of color in an interesting way
Story
Color was an alien who was born on a white planet. One day, Color went on a universe tour by his rocket. The rocket’s gas was made up of pigment. Unfortunately, his rocket was run out of gas, forcing him to urgently land on planet nearby which was beautiful and the landscape was breathtaking. He was shunned because it was the first time he saw the colors that weren’t just white and black. To let his rocket fly again, he had to collect the pigment of the objects on this planet……
Start Animation Storyboard
Ending Animation Storyboard
Team
Project management: Xianya Huang
Director / 2D animation:Xianya Huang
UIUX plan:Xianya Huang
visual design:Zining Xu
2D game art:Zining Xu
3D game art:Bernie Wu
3D Animation:Bernie Wu
Program:Hanyin Wu
Arduino:Hanyin Wu
Device:Xianya Huang